One of the most exciting products that launched at InfoComm 2024 is RealMotion Engine. As the name suggests, the foundations of this product are to be found in the gaming industry, which relies on real-time interactivity, but the applications for this spatial computing software are evident anywhere that requires an interactive experience with screens—from themed entertainment and digital art installations to live performance.
Not the screens, not the sensors, just the software
What sets this product apart from regular content-serving technologies, is that the software can work with almost any existing screens or sensors, and can take cues from any lighting console, so no hardware upgrade is required from the venue or tour. The demo at InfoComm used a type of sensor used for counting cars at toll booths.
Sustainability
In addition to being hardware agnostic, another advantage of the product is that it is not adding any more gear to the truck for tours, or another black box to be hidden in a venue, it runs entirely from the Cloud. And because it is in the Cloud, it can also scale-up computing capabilities of your existing media servers for larger and more complex displays. In that sense, the product is a sustainable option: it doesn’t render any existing products obsolete, it doesn’t add to trucking costs, and it is a download, you don’t have to ship it.
According to RealMotion Engine founder and CEO, Alexandre Simionescu, the platform renders inputs in real time and displays at 60 frames per second so audiences see the interaction in real time. It recognizes input in a variety of ways, motion and sound have the most obvious applications for live entertainment, but touch is another, mobile devices in the space, and audience members or venue visitors can also be given RFID tags so screens will display content tailored to that person. If users really want to personalize the platform, it will be possible to add in a facial recognition component so a display environment recognizes individuals and responds accordingly. It can also track participants in an event anonymously, triggering specific content as they travel through a space.
RealMotion Engine grew out of the in-house tools developed to handle content for its sister company, Float4 an immersive design studio. Simionescu quickly realized that the workflow advantages simplified projects and would be useful in the wider industry.
The product launched at InfoComm booth W558, and more information can be found here.