London—Early-bird registration is now open for frame:work:london, the annual conference created by the community of visual creators working to transcend the barriers between artistry and technology in the experience economy.
This fourth iteration of the event, and the second to be held in London, will take place Thursday Nov. 5-Sunday Nov. 8 at 180 Studios in London.
“Pixel makers are the people who put images into physical space: the media server programmers, screens producers, content designers, and systems engineers behind live events, installations, and virtual production,” explains frame:work executive director Laura Frank. “Our conference gathers them in one room to talk shop, share practice, and show how the work gets done.”
Here is this year’s conference breakdown:
• Nov. 5: Offsite Workshops curated by frame:work and top sponsors
• Nov. 6-7: Two days of sessions at 180 Studios across three tracks: Creative, Tech, and Production
• Nov. 8: Brunch and frame:work member meetup at 180 Studios
Speakers walk through real projects, including what broke and how they fixed it. No victory laps, no product pitches. Confirmed speakers to date include Zoltan Batho, Jenny Beatty, Pod Bluman, Sarah Cox, Tupac Martir, Pablo Molina, and Rich Porter. Many more prominent pixel makers will be announced for the 30+ sessions in the coming weeks.
Super Early Bird tickets are now on sale here; current pricing is £115 for professionals and £25 for students, plus VAT. Please note: prices listed above are for non-members. If you would like to support frame:work as member, click here.
This is a small conference by design, roughly 280 industry professionals, and past events have sold out. Please plan ahead as we expect slots to fill up fast.
frame:work conferences rely on generous sponsorships by pixel-centric companies who see the value of building this community, including these Executive Producer sponsors: ACT Entertainment, disguise, Megapixel, Pixera, Ross Video, and Seismiq.
“Our sponsors understand how particular this corner of the industry is, and that a thriving community makes everyone's work better, theirs included,” explains conference executive producer David Johnson. “A handful of sponsorship slots are still available for like-minded pixel-making supporters, large or small.”
About frame:work
frame:work exists because the digital labor of our work is distinctly human. The screens, the wires, and the racks of gear are the visible layer; underneath is the judgment, craft, and collaboration of the people who make pixels perform in physical space. We built this organization so those people have a home: a place to be recognized, to learn from each other, and to remind the industry that what we do is beyond what our technology represents.
We call ourselves the home of live pixel people, but at the root we are the community that understands how pixels operate in space, whether that space is a stage, an airport lobby, or a film set.