Matte Babel has built an extensive career as a VJ, TV correspondent, and live-music professional before emerging as one of today’s most dynamic branding minds. He is also Chief Brand Officer of DreamCrew — the multidisciplinary management and entertainment company that serves as a hub for all things Drake. As one-third of Drake’s management team, he helps steer nearly every aspect of the operation, from strategy and brand partnerships to the creative vision behind global tours. Most recently, he was the creative director of Drake’s UK tour, which featured a raised, illuminated track encircling the arena to bring the artist closer than ever to his audience.
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Live Design: What was your scope of work on this project?
Matte Babel: I led the creative direction for both concept and design, which includes the lighting rig and stage. I worked directly with our Technical Director Guy Pavelo who engineered the system, to ensure the lighting structure was built and operated as desired, ensuring every creative decision translated emotionally and technically on the road. John Torres, a New York–based lighting designer known for his theatrical work, came in once the structure was built to translate the concept into motion, rhythm, and light. He also had ideas, once he had seen the finished structure or staging, on where we might be able to add some extra punch. Torres designed the cue structure, fixture movement, and visual narrative of the lighting — ensuring every transition aligned musically. Guy Pavelo runs the system on a nightly basis, operating the grandMA3 console and maintaining full control of both lighting and video triggers for complete integration.
LD: What was the inspiration behind running a stage around the arena floor?
MB: Drake was really the driving force, he's always pushing me to think of ideas to get him as close to the audience as possible. He wants to create the most inclusive and democratic experience possible, where every fan no matter where you're sitting or standing can enjoy the show. I'd been ideating on a circular, more democratic environment that could bring Drake and the audience closer together and further close the gap. After the maximalism of It’s All a Blur, I pitched the inverse — an intimate, minimalist design. The result was two, mirrored “bare” stages joined by transparent acrylic walkways, allowing fans to move freely under and around the structure.
The 360° stage wasn't really artist-requested, it was more artist-inspired, born from years of dialogue between Drake and I on how to keep evolving the live connection.
LD: What vendors did you use to create the custom stage?
MB: The entire scenic and motion system was fabricated by TAIT using bespoke deck modules and TAIT’s Nav Hoists. PRG UK and PRG North America handled lighting, video, and rigging integration, working as one transatlantic unit. While the geometry references modular touring systems like VersaTruss, this design was completely unique—dimensionally modeled for the kinetic truss grid and plexi runways, allowing us to plug and play seamlessly wherever.
LD: How long does it take for setup/strike every night?
MB: The teams are amazing. Load-in was typically takes 24 hours. Riggers mark points overnight and automation lines are pre-checked before lighting or video load. Strike averages 12 hours depending on venue dock access.
- Once we figured that out, the question became how do we bulletproof our automation? Automation reliability was a challenge. Every four trusses were tethered together, losing one meant losing four which would have a massive impact on the show, so we had to create redundancy. The other automation challenges were the spinners themselves and ensuring spinners didn't lose time and maintained alignment which meant triple-checking our homing sequences to prevent drift across hundreds of resets.
- The last major challenge was the amount of cabling, especially with all the overhead rigs. I wanted an incredibly clean aesthetic so we had to figure out the best way to run out bundles and stacks. We figured out tethering the trusses together was a way to reduce cabling but it also created other challenges. I wanted every cable run, haze line, and mounting detail to be invisible. Thankfully PRG, TAIT's engineers, and Guy Pavelo’s touring crew figured it out.
LD: Can you talk us through the design for the overhead rig?
MB: The overhead structure was conceived as a living, moving sculpture evolving throughout the course of the show — a suspended geometric grid of mechanical beauty. The theme was loosely based on an industrial art showcase. Overhead were six spans of 80 ft truss, forming aa 180 × 50 ft mother grid, supporting sixteen 70 ft pre-rig trusses. Each truss carried seven 10 ft spinning sections mounted on Claypaky Panify 2 motorized platforms (customized by PRG). This creates 112 independent “spinners” capable of shifting orientation in endless configurations, generating the show’s signature kinetic geometry.
- 64 × GLP JDC1 strobes in the mother grid
- 68 × Ayrton Veloce fixtures on audience trusses
- Robe MegaPointe and Ayrton Domino Profile fixtures for aerial definition
- Astera Titan Tubes along runways
LD: What type of followspots were you using?
1. I would light truss for NO FACE, when the entire structure comes down to its lowest point and creates a false ceiling for the floor. Seeing the rig fully extended from all vantage points is impressive, it creates this party slash rave-type atmosphere. Even watching that arena respond to the fans on the floor and their excitement is a moment.