Costumes Get Wired

Creating Virtual Guys (and Dolls) in Georgia

While scenic and lighting design has benefited enormously from the advent of 3D software, it has been difficult for costumers and makeup artists to obtain the same results for preliminary work. This is due to the more complex nature of costuming, where the real-world physics of fabric has been, until recently, more difficult to capture without high-end modeling programs that require a computer the size of a small refrigerator.


Register to view the full article

Hide comments


  • Allowed HTML tags: <em> <strong> <blockquote> <br> <p>

Plain text

  • No HTML tags allowed.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Lines and paragraphs break automatically.