d3 Supports Blink-182’s Worldwide California Tour

d3 is accompanying American rock band Blink-182 for their headlining  worldwide “California Tour.” The ongoing tour, in support of the band’s seventh studio album, called “California,” began last summer; its first international leg concluded in October 2016. The US leg of the 2017 tour wrapped up in May.  European and other international dates follow through autumn.

Blink-182 uses d3 to map lights, control multiple feed maps on the same surfaces and provide direct Art-Net control of some playback layers. d3 Designer, the software-only version of the d3 production suite is also used offline for programming and visualization.

                                          

The tour’s production and content design was created by Dominic Smith and Bertrand Paré of Neon Black who devised a modern, minimalist look while retaining the elements of a rock show.  “We wanted the show to be dynamic and to evolve as it went along,” says Smith.  “Essentially it consists of a large upstage video surface angled to create a diminishing perspective, with a giant wall of 238 Ayrton MAGICDOT moving head LED luminaires upstage of it.  The whole upstage assembly moves to create different looks as the show progresses.”

The idea was to have the wall of lights interact with the content in different ways – “sometimes blow through, sometimes be above or below the videowall,” says Smith.  “In addition we also created some hi-res (3mm) video props to replace the band’s backline and frame the drum riser providing an additional layer of depth to the overall look. The lighting elements are arranged in a series of concentric diamond shapes which also move.”

The creatives chose a d3 4x2pro media server and d3 Designer to achieve the design mandate.  “We initially looked at several servers, but this was the perfect opportunity to use d3,” says Smith.  “It’s our first outing with the product, and we love it.  The power and flexibility of the d3 is immediately apparent compared to other products we’ve used in the past.”

As a programming tool, d3’s interface is “fast, intuitive and extremely powerful,” he adds.  “It doesn’t get in the way of creative thinking.  We love the timeline-based programming workflow, what feels like unlimited layers, and the ease of integration with the show in general.  It’s also amazing to be able to program and visualize offline using d3 Designer and have the changes just work when transferred to the server.”

Smith points out that, “d3 will certainly form part of our workflow in the future.  The ability to actually see how the show will look before you build it is rapidly becoming an essential tool to the creative process especially as budgets get tighter and production time gets shorter.”

Programmer Stefan Hambsch did all the initial set-up, but the creatives found service and support from d3 to be “very good when we had questions or issues along the way,” Smith reports.  “Responses were always prompt and solutions found in a timely manner – you can’t really ask for anything else.”

During the lengthy tour the d3 4x2pro is proving to be “incredibly stable,” according to Smith.  “Speed of programming, reliability, flexibility – it just works.  The d3 meets all our requirements with ease.”

Austin Stengle is the d3 server technician for the tour and John Lafferty the production manager.  Additional d3 programming was done by Smith and Paré.

About d3

d3 is the world’s first fully integrated visual production system for video professionals, combining a real-time 3D stage visualizer, timeline, video playback engine and projection mapping tools into one product. d3’s unique integrated workflow assists the designer at all stages of the project, from pitch through development to final delivery. For more information visit www.d3technologies.com.